Ground of Aces Scripting API
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This class is available under a global resources
variable.
More...
Public Member Functions | |
bool | SpawnNextTo (uint voxelBasedObjectId, ResourceType type, int amount) |
Spawn a resource pile next to a voxel based entity. This will use the nearest available voxel. More... | |
bool | SpoilPile (ResourceType type) |
Find a random pile of type and set its integrity to 0. More... | |
This class is available under a global resources
variable.
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inline |
Spawn a resource pile next to a voxel based entity. This will use the nearest available voxel.
voxelBasedObjectId | ID of the object that marks the position |
type | Type of the resource to spawn |
amount | Amount of the resource to spawn - this will be clamped to the pile capacity |
true
if successful, false
if spawning failed (eg. entity with ID not found, no available space)
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inline |
Find a random pile of type and set its integrity to 0.
type | Resource type of the pile |
true
if successful, false
if no pile of type exists