|
| const string | DAY_PHASE_CHANGE = "day_phase_change" |
| | Day phase changed. Arguments: previous phase, current phase. More...
|
| |
| const string | MIDNIGHT = "midnight" |
| | Midnight, i.e. 00:00. Arguments: year, month, day. More...
|
| |
| const string | MIDDAY = "midday" |
| | Midday, i.e. 12:00. Arguments: year, month, day. More...
|
| |
| const string | BUILDING_STARTED = "building_started" |
| | Building was started: Argument: ID of the built object. More...
|
| |
| const string | BUILDING_FINISHED = "building_finished" |
| | Building was finished: Argument: ID of the built object. More...
|
| |
| const string | PROJECT_STARTED = "project_started" |
| | Workbench project was started. Arguments: workbench name, project name. More...
|
| |
| const string | PROJECT_FINISHED = "project_finished" |
| | Workbench project was finished. Arguments: workbench name, project name. More...
|
| |
| const string | HARVESTING_STARTED = "harvesting_started" |
| | Harvesting was started. Arguments: harvesting character ID, harvested object name, resource type. More...
|
| |
| const string | HARVESTING_FINISHED = "harvesting_finished" |
| | Harvesting was finished. Arguments: harvesting character ID, harvested object name, resource type. More...
|
| |
| const string | CHAT_STARTED = "chat_started" |
| | Chatting task was started. Arguments: ID of the first character, ID of the second character. More...
|
| |
| const string | CHAT_FINISHED = "chat_finished" |
| | Chatting task was finished. Arguments: ID of the first character, ID of the second character. More...
|
| |
| const string | PLANE_TAKEOFF = "plane_takeoff" |
| | Plane took off. Arguments: ID of the plane, ID of the pilot. More...
|
| |
| const string | PLANE_LANDING = "plane_landing" |
| | Plane landed. Arguments: ID of the plane, ID of the pilot. More...
|
| |
| const string | RESOURCE_PICKED_UP = "resource_picked_up" |
| | Resource was picked up from a pile. Arguments: ID of the character, resource type. More...
|
| |
A class containing definitions of the built-in minor events.