Ground of Aces Scripting API
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MinorEvent Class Reference

A class containing definitions of the built-in minor events. More...

Static Public Attributes

const string DAY_PHASE_CHANGE = "day_phase_change"
 Day phase changed. Arguments: previous phase, current phase.
 
const string MIDNIGHT = "midnight"
 Midnight, i.e. 00:00. Arguments: year, month, day.
 
const string MIDDAY = "midday"
 Midday, i.e. 12:00. Arguments: year, month, day.
 
const string BUILDING_STARTED = "building_started"
 Building was started: Argument: builder character visualDataID, visualDataID of the built object.
 
const string BUILDING_FINISHED = "building_finished"
 Building was finished: Argument: builder character visualDataID, visualDataID of the built object.
 
const string PROJECT_STARTED = "project_started"
 Workbench project was started. Arguments: worker character visualDataID, workbench name, project name.
 
const string PROJECT_FINISHED = "project_finished"
 Workbench project was finished. Arguments: worker character visualDataID, workbench name, project name.
 
const string HARVESTING_STARTED = "harvesting_started"
 Harvesting was started. Arguments: harvesting character visualDataID, harvested object name, resource type.
 
const string HARVESTING_FINISHED = "harvesting_finished"
 Harvesting was finished. Arguments: harvesting character visualDataID, harvested object name, resource type.
 
const string CHAT_STARTED = "chat_started"
 Chatting task was started. Arguments: visualDataID of the first character, visualDataID of the second character.
 
const string CHAT_FINISHED = "chat_finished"
 Chatting task was finished. Arguments: visualDataID of the first character, visualDataID of the second character.
 
const string PLANE_TAKEOFF = "plane_takeoff"
 Plane took off. Arguments: visualDataID of the plane, visualDataID of the pilot.
 
const string PLANE_LANDING = "plane_landing"
 Plane landed. Arguments: visualDataID of the plane, visualDataID of the pilot.
 
const string RESOURCE_PICKED_UP = "resource_picked_up"
 Resource was picked up from a pile. Arguments: visualDataID of the character, resource type.
 
const string DOG_SLEEP = "dog_sleep"
 Dog went to sleep. Argument: voxel ID of the dog.
 
const string DOG_WALK_STARTED = "dog_walk_started"
 Dog started walking. Argument: voxel ID of the dog.
 
const string DOG_WALK_FINISHED = "dog_walk_finished"
 Dog finished walking. Argument: voxel ID of the dog.
 
const string DOG_SNIFF_WAIT = "dog_sniff_wait"
 Dog started sniffing and waiting for a random time. Argument: voxel ID of the dog.
 

Detailed Description

A class containing definitions of the built-in minor events.