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const string | DAY_PHASE_CHANGE = "day_phase_change" |
| Day phase changed. Arguments: previous phase, current phase.
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const string | MIDNIGHT = "midnight" |
| Midnight, i.e. 00:00. Arguments: year, month, day.
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const string | MIDDAY = "midday" |
| Midday, i.e. 12:00. Arguments: year, month, day.
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const string | BUILDING_STARTED = "building_started" |
| Building was started: Argument: builder character visualDataID, visualDataID of the built object.
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const string | BUILDING_FINISHED = "building_finished" |
| Building was finished: Argument: builder character visualDataID, visualDataID of the built object.
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const string | PROJECT_STARTED = "project_started" |
| Workbench project was started. Arguments: worker character visualDataID, workbench name, project name.
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const string | PROJECT_FINISHED = "project_finished" |
| Workbench project was finished. Arguments: worker character visualDataID, workbench name, project name.
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const string | HARVESTING_STARTED = "harvesting_started" |
| Harvesting was started. Arguments: harvesting character visualDataID, harvested object name, resource type.
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const string | HARVESTING_FINISHED = "harvesting_finished" |
| Harvesting was finished. Arguments: harvesting character visualDataID, harvested object name, resource type.
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const string | CHAT_STARTED = "chat_started" |
| Chatting task was started. Arguments: visualDataID of the first character, visualDataID of the second character.
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const string | CHAT_FINISHED = "chat_finished" |
| Chatting task was finished. Arguments: visualDataID of the first character, visualDataID of the second character.
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const string | PLANE_TAKEOFF = "plane_takeoff" |
| Plane took off. Arguments: visualDataID of the plane, visualDataID of the pilot.
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const string | PLANE_LANDING = "plane_landing" |
| Plane landed. Arguments: visualDataID of the plane, visualDataID of the pilot.
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const string | RESOURCE_PICKED_UP = "resource_picked_up" |
| Resource was picked up from a pile. Arguments: visualDataID of the character, resource type.
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const string | DOG_SLEEP = "dog_sleep" |
| Dog went to sleep. Argument: voxel ID of the dog.
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const string | DOG_WALK_STARTED = "dog_walk_started" |
| Dog started walking. Argument: voxel ID of the dog.
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const string | DOG_WALK_FINISHED = "dog_walk_finished" |
| Dog finished walking. Argument: voxel ID of the dog.
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const string | DOG_SNIFF_WAIT = "dog_sniff_wait" |
| Dog started sniffing and waiting for a random time. Argument: voxel ID of the dog.
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A class containing definitions of the built-in minor events.