Ground of Aces Scripting API
Enumerations
Blindflug.Game.Characters.Morale Namespace Reference

Enumerations

enum class  CharacterMoraleStateFlag {
  None = 0 , Happy = 1 , Sad = 2 , Injured = 4 ,
  Sick = 8 , Exhausted = 256 , Fearful = 512 , Angry = 1024
}
 Morale state flag is a flag that determines how a character will look visually when moving around and staying idle More...
 
enum class  MoraleCategory { Confidence , Mood , Energy }
 Morale category. The overall morale level of a characters is an average of those values. More...
 

Enumeration Type Documentation

◆ CharacterMoraleStateFlag

Morale state flag is a flag that determines how a character will look visually when moving around and staying idle

Enumerator
None 

Used internally.

Happy 

Happy flag will have the character act happy

Sad 

Sad flag will have the character act sad

Injured 

Injured flag will have the character act injured

Sick 

Sick flag will have the character act Sick

Exhausted 

Exhausted flag will have the character act Exhausted

Fearful 

Fearful flag will have the character act Fearful

Angry 

Angry flag will have the character act Angry

◆ MoraleCategory

enum MoraleCategory
strong

Morale category. The overall morale level of a characters is an average of those values.

Enumerator
Confidence 

Low confidence makes the characters scared, eventually fleeing in panic.

Mood 

Low mood causes characters to rage and fight others.

Energy 

Low energy causes characters to move and work slower, eventually collapsing on the floor.