Ground of Aces Scripting API
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Blindflug.Game.Characters.Morale Namespace Reference

Enumerations

enum  CharacterMoraleStateFlag {
  None = 0 , Happy = 1 , Sad = 2 , Injured = 4 ,
  Sick = 8 , Exhausted = 256 , Fearful = 512 , Angry = 1024 ,
  Panic = 2048 , Collapse = 4096 , Rage = 8192
}
 Morale state flag is a flag that determines how a character will look visually when moving around and staying idle. More...
 
enum  MoraleCategory { Confidence , Mood , Energy }
 Morale category. The overall morale level of a characters is an average of those values. More...
 

Enumeration Type Documentation

◆ CharacterMoraleStateFlag

Morale state flag is a flag that determines how a character will look visually when moving around and staying idle.

Enumerator
None 

Used internally.

Happy 

Happy flag will have the character act happy.

Sad 

Sad flag will have the character act sad.

Injured 

Injured flag will have the character act injured.

Sick 

Sick flag will have the character act Sick.

Exhausted 

Exhausted flag will have the character act Exhausted.

Fearful 

Fearful flag will have the character act Fearful.

Angry 

Angry flag will have the character act Angry.

Panic 

Used internally to trigger the panic effect.

Collapse 

Used internally to trigger the collapse effect.

Rage 

Used internally to trigger the rage effect.

◆ MoraleCategory

Morale category. The overall morale level of a characters is an average of those values.

Enumerator
Confidence 

Low confidence makes the characters scared, eventually fleeing in panic.

Mood 

Low mood causes characters to rage and fight others.

Energy 

Low energy causes characters to move and work slower, eventually collapsing on the floor.