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Ground of Aces Modkit

Developer Preview - use at your own risk

This modkit is a developer preview. Everything here - the docs, the tools, the rules and the modding features of the game itself - is subject to change without notice. Anyone can read this site, but the kit itself is currently by invitation only - see "Get access" below. You use it at your own risk: back up your saves before you try a mod, and do not rely on anything here staying the way it is.

Ground of Aces

Build your own missions, quests, events, maps and more for Ground of Aces. No Unity, no compiler - a mod is a folder of ordinary files: JSON, CSV, Python, models and images. And if you like, an AI agent writes them for you.

Get access

The documentation is open to everyone. The modkit itself - the repository with the examples, templates, validator and AI rules - is private during the preview. To get access, send a short email with your GitHub username to jan@blindflugstudios.com or moritz@blindflugstudios.com. Tell us what you would like to build - we love to hear it.

What you can build

What it is Start with
Missions Flights the player sends planes on, with four possible endings Missions
Chains and campaigns Missions that unlock each other, historic operations on their real date Chains and campaigns
Event scripts Python that reacts to what happens on the base and in the air Scripting
Quests Checklists that guide the player Quests
Game data Aircraft, buildings, raids, costs - change the numbers CSV tables
Maps Your own airfields, with their own quest line Maps
Objects New models, textures and icons for objects, and new ground textures Objects and models
Airplane skins New paint schemes for the game's airplanes Airplane skins
Workshop Share your mod with every player Steam Workshop

How it works in one minute

  1. Open the game, go to Main menu → Mods → Open folder.
  2. Put a mod folder there - for example a copy of one of the examples.
  3. Back in the game, return to the main menu, open Mods, press Refresh (so the game notices the new folder) and load your save.

That is the whole loop - see Testing and reloading for the details. Everything else on this site is about what you put into that folder.

Join the squadron