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Moddable objects

These are the objects a mod can give a new model and new textures: the ones you place from the build menu (props, workbenches and training objects), which can also get a new build-menu icon, and the map objects such as trees and rocks. To change one, name a file in your mod's Objects/ folder after its id, for example Chair.glb or Chair.thumbnail.png. How the file names work is explained on Objects and models.

  • Ids are matched without regard to capital letters: chair.glb works as well as Chair.glb.
  • The built-in textures each object uses are listed on Built-in texture names. This list was taken from the game's generated list of moddable objects on 2026-10-01, and the map objects on 2026-10-12.

Build menu objects

AntitankPimple FieldKitchen Poster03 Sickbed
BarbedWire Flagpole10 Poster04 SirenOnPole
BarCounter Flagpole5 Poster05 SmallFuelTank
Barrel FlagpoleFloor Poster06 SmallLoungeTable
BarStool FlagpoleWall Poster07 Stepladder
Bed Flowerbed01 Poster08 StoveSmall
BedMetal Flowerbed02 Poster09 TableMetal
BedWood FlyingAdvancedLinkTrainer Poster10 TableOutdoor
BilliardTable FlyingSimpleWoodenConstruction Poster11 TableTypewriter
BloodPackRack FuelTank Poster12 TailorStation
Bofors40mm Gramophone Poster13 Toilet
BombingAdvancedSimulator Gravestone Poster14 Toolbox
BombingSimpleBench GravestoneWhite Poster15 VickersGunAA
Brickstation Guitar Poster16 WallPhone
CanningStation HandwashBowls Poster17 WallSign1
CementMixer Hangers Poster18 WallSign2
Chair HerbDryer Poster19 WallSign3
Chalkboard IndoorKitchen Poster20 WallSign4
Clock Jukebox Poster21 WallSign5
Clothesline KickstarterBackerMonument Radio WarningSign1
ClothingRack KickstarterCustomMonument RadioTower WarningSign2
ClothingStand LiquorShelf Roadblock WarningSign3
ComfyChair Lookout RollableScaffolding WarningSign4
ComfyChairLarge MedicineCabinet RollableToolTable WarningSign5
ControlTowerBrick MetalBoxSmall RugBedrug WaterCooker
ControlTowerConcrete MetalFenceEdge RugBedrugSmall WaterPump
ControlTowerMetal MetalShelf RugCubismrug WaterTower
CookingFire MetalShelfClosedClothes RugDoormat WaySign1
CrateEmpty MetalShelfClosedFiles RugJuterug WaySign2
Cross MetalworksWorkbench RugKitchenrug WaySign3
CurtainsClosedSmall NavigationAdvancedNaviTrainer RugPersian WaySign4
CurtainsOpenSmall NavigationSimpleBoard SandbagFence1mCorner WaySign5
Dartboard NightTable SandbagFence1mStraight WickerChair
Distillery OerlikonGun SawStation Windhose
DividerCurtains OxygenBottle ScrambleBell WoodenChair
Drawer Piano Searchlight WoodenFenceSimple
ElectronicsWorkbench PilotBoard Shelf WoodenFenceSimplePole
EnduranceAdvancedBikeExerciser PlanningBoard ShelfBooks WoodenFenceSturdyEdge
EnduranceSimpleRack PolishPilotsFlag ShelfFolders WoodenTableLarge
EngineeringAdvancedEngine Poster ShelfPersonalStuff WoodenTableMedium
EngineeringSimpleMechanicWorkstation Poster01 ShootingAdvancedTurret WoodenTableSmall
EspionageRadio Poster02 ShootingSimpleTargetRange

Map objects

Trees, rocks, ponds and the other objects placed on a map. A file named after the id changes every variant; <id>.<variant> changes one variant alone, counted from 0. Map objects have a few rules of their own, see Map objects.

Id Variants
berry_bush 1
bush 6: bush.0 to bush.5
bush_big 1
clay_pit 1
damaged_car 1
flowers 3: flowers.0 to flowers.2
herbs_plant 1
large_rock 2: large_rock.0 to large_rock.1
long_rock 1
mushroom_patch 1
ocean 1
old_fence 1
old_fence_pole 1
old_grave 2: old_grave.0 to old_grave.1
old_headstone 1
sand_pit 1
small_rock 2: small_rock.0 to small_rock.1
tree 5: tree.0 to tree.4
tree_big 2: tree_big.0 to tree_big.1
tree_big_log 2: tree_big_log.0 to tree_big_log.1
tree_big_stump 2: tree_big_stump.0 to tree_big_stump.1
water_pond 1
wild_beans 1
wild_grain 1
wild_potato 1
wild_tomato 1
young_tree 2: young_tree.0 to young_tree.1
young_tree_big 2: young_tree_big.0 to young_tree_big.1